Form 6-K
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington D.C. 20549
REPORT OF FOREIGN ISSUER
PURSUANT TO RULE 13a-16 OR 15d-16 OF THE
SECURITIES EXCHANGE ACT OF 1934
For the month of November 2008
Commission File Number: 001-33759
GIANT INTERACTIVE GROUP INC.
2/F No. 29 Building, 396 Guilin Road
Shanghai 200233
Peoples Republic of China
(Address of principal executive office)
Indicate by check mark whether the registrant files or will file annual reports under cover Form 20-F or Form 40-F.
Form 20-F þ Form 40-F ¨
Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1): ¨
Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7): ¨
Indicate by check mark whether by furnishing the information contained in this Form, the registrant is also thereby furnishing the information to the Commission pursuant to Rule 12g3-2(b) under the Securities Exchange Act of 1934. Yes ¨ No þ
If Yes is marked, indicate below the file number assigned to the registrant in connection with Rule 12g3-2(b):82- N/A
Form 6-K
TABLE OF CONTENTS
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Exhibit 99.2 2008 Third Quarter Results Presentation dated November 13, 2008 |
14 |
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Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.
Giant Interactive Group Inc. | ||
By: | /s/ Eric He | |
Name: | Eric He | |
Title: | Chief Financial Officer |
Date: November 14, 2008
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FOR IMMEDIATE RELEASE
GIANT INTERACTIVE ANNOUNCES
THIRD QUARTER 2008 RESULTS
SHANGHAI, PRC November 12, 2008 Giant Interactive Group Inc. (NYSE: GA) (Giant or the Company), one of Chinas leading online game developers and operators, announced today its unaudited financial results for the third quarter ended September 30, 2008.
Third Quarter 2008 Highlights:
| Net revenue was RMB265.2 million (US$39.1 million), a decrease of 34.6% from the third quarter 2007 and a decrease of 47.5% from the second quarter 2008. |
| Gross profit was RMB212.5 million (US$31.3 million), a decrease of 40.9% from the third quarter 2007 and a decrease of 52.5% from the second quarter 2008. Gross profit margin for the third quarter 2008 was 80.1%. |
| Net income was RMB134.1 million (US$19.7 million), a decrease of 53.8% from the third quarter 2007 and a decrease of 61.8% from the second quarter 2008. Net income margin for the third quarter 2008 was 50.6%. |
| Basic and diluted net income per American Depositary Share (ADS) were RMB0.56 (US$0.08) and RMB0.54 (US$0.08), respectively, compared to basic and diluted net income per ADS of RMB1.44 and RMB1.38, respectively, for the third quarter 2007, and basic and diluted net income per ADS of RMB1.45 and RMB1.40 respectively for the second quarter 2008. Each ADS represents one ordinary share. |
| Non-GAAP net income excluding non-cash share-based compensation for the third quarter 2008 was RMB148.2 million (US$21.8 million), a decrease of 49.7% from the third quarter 2007 and a decrease of 59.1% from the second quarter 2008. Non-GAAP net income margin excluding non-cash share-based compensation was 55.9%. |
| Basic and diluted non-GAAP net income excluding non-cash share-based compensation per ADS were RMB0.61 (US$0.09) and RMB0.59 (US$0.09), respectively, compared to basic and diluted non-GAAP net income per ADS of RMB1.46 and RMB1.40, respectively, for the third quarter 2007, and basic and diluted non-GAAP net income per ADS of RMB1.50 and RMB1.45, respectively, for the second quarter 2008. |
|
Active Paying Accounts (APA) for online games1 in the third quarter 2008 reached 937,000, a decrease of 31.6% from the third quarter 2007 and a decrease of 46.8% from the second quarter 2008. |
|
Average Revenue Per User (ARPU) for online games1 was RMB282.1, a decrease of 4.4% from the third quarter 2007 and a decrease of 1.3% from the second quarter 2008. |
|
Average Concurrent Users (ACU) for online games1 was 543,000, an increase of 9.0% over the third quarter 2007 and a decrease of 12.4% from the second quarter 2008. |
|
Peak Concurrent Users (PCU) for online games1 was 1,578,000, an increase of 70.4% from the third quarter 2007 and a decrease of 32.5% from the second quarter 2008. |
1 |
Online games include ZT Online, ZT Online PTP, ZT Online Classic Edition, and Giant Online. |
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FOR IMMEDIATE RELEASE |
Commenting on the third quarter 2008 results, Mr. Yuzhu Shi, Giants Chairman and Chief Executive Officer, said, During July of the third quarter, we implemented an adjusted gaming structure for ZT Online and reduced the scope of monetized features in order to emphasize daily consumption rather than in-game promotional items. Though these adjustments resulted in a reduction in our revenue in the third quarter, we remain confident that this strategic decision is an important initiative towards expanding our user base, extending the life-cycle of ZT Online and driving long-term, sustainable growth. Monthly revenue and our APA for ZT Online have both increased steadily following the initial drop in revenues since the introduction of these features, signifying that our players are increasingly accepting these changes and becoming acclimated to the new structure. We expect this upward trend to continue in the fourth quarter, although the remainder of 2008 will continue to be a transition period for Giant. We believe that going forward, ZT Online is generating positive momentum and building a solid base of loyal, paying players that will propel its future growth.
As part of our market segmentation strategy, we recently launched ZT Online Classic Edition to recapture users that preferred the gaming experiences and monetization structure of ZT Online in 2006. Thus far, ZT Online Classic Edition has resonated well with our target audience and surpassed our expectations, recently exceeding 200,000 PCU and continuing to ramp up users.
Overall, though our monetization adjustments have created some short-term disruption to our financial and operational performance, our long-term outlook remains unchanged. We remain fundamentally sound and our strong balance sheet provides us with sufficient financial resources to execute on our growth initiatives. Additionally, our focused approach to game development, strong R&D capabilities, and extensive sales and marketing network provide a solid foundation for us to capitalize on robust growth opportunities and ultimately drive meaningful, long-term shareholder value.
Third Quarter 2008 Unaudited Financial Results
Net revenue. Net revenue for the third quarter 2008 was RMB265.2 million (US$39.1 million), representing a 47.5% decrease from RMB504.8 million in the second quarter 2008 and a 34.6% decrease compared to RMB405.2 million in the third quarter 2007.
Revenue from online games totaled RMB264.3 million (US$38.9 million), representing a decrease of 47.5% from RMB503.3 million in the second quarter 2008 and a 34.6% decrease from RMB404.0 million in the third quarter 2007. Online game net revenue was adversely impacted by adjustments made to the monetization features within ZT Online. The modified structure has strategically reduced the amount of promotional items within ZT Online and reemphasized the daily consumption of virtual items and services. Though the Company is currently in a transition period, as gamers adapt to these changes, the adjustments will foster a more sustainable revenue model.
ACU for online games1 in the third quarter 2008 was 543,000, representing a 12.4% sequential decrease and a 9.0% increase over the third quarter 2007. PCU for online games1 in the third quarter 2008 was 1,578,000, representing a 32.5% sequential decrease and a 70.4% increase over the third quarter 2007. The sequential ACU and PCU decreases are due to the reduction of in-game promotional items in ZT Online, while the year-over-year increases are primarily attributable to the sustained popularity of ZT Online, along with
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the launch of new products such as Giant Online and ZT Online Classic Edition. ARPU for online games1 in the third quarter 2008 decreased 1.3% sequentially and 4.4% year-over-year to RMB282.1. The slight declines are attributable to the monetization adjustments made within ZT Online. APA for online games1 in the third quarter 2008 declined 46.8% sequentially and 31.6% from the third quarter 2007 to 937,000. APA declined due to the reduction of in-game promotional items in ZT Online, as gamers could no longer frequently purchase bundled and discounted items. However, throughout the third quarter, players became more accustomed to the new monetization structure and steadily resumed in-game spending.
Cost of Services. Cost of services was RMB52.7 million (US$7.8 million), representing a 15.9% increase over the same period last year and a decrease of 8.8% from the second quarter 2008. The sequential decline in cost of services in the third quarter was mainly due to a RMB9.3 million decline in business tax resulting from the revenue decrease. Fixed costs, such as Internet data center rental fees, depreciation of game servers and compensation for customer service representatives, increased by approximately RMB4.0 million sequentially. Cost of services increased year-over-year as Giant purchased additional game servers and hired more staff to foster high quality service levels and superior gaming experiences for its users.
Gross Profit and Gross Margin. Gross profit decreased 52.5% sequentially and 40.9% year-over-year to RMB212.5 million (US$31.3 million). Gross margin for the third quarter 2008 was 80.1%, down from 88.8% in the third quarter 2007 and 88.6% in the second quarter 2008. The decline in gross margin was mainly due to the decrease in revenue coupled with increases in the fixed component of the Companys cost of services.
Operating Expenses. Total operating expenses of RMB107.3 million (US$15.8 million) represent a 9.7% decline from RMB118.8 million in the second quarter 2008 and a 52.9% increase from RMB70.2 million in the third quarter 2007. While a decrease in sales and marketing expenses during the third quarter led to a sequential decline in overall operating expenses, continued investments in R&D and general and administrative infrastructure were the primary drivers of the year-over-year increase.
Research and product development expenses for the third quarter 2008 were RMB31.6 million (US$4.7 million), an increase of 59.2% from RMB19.9 million in the previous quarter and 338.3% from RMB7.2 million in the third quarter 2007. The sequential rise in R&D expenses was mainly attributable to an increase in R&D headcount and salary expenses, along with a one-time purchase of game-related R&D services. The year-over-year increase resulted from the rise in the number of game architects and engineers dedicated to enhancing both existing and future games.
Sales and marketing expenses were RMB47.7 million (US$7.0 million), a decrease of 42.9% from RMB83.6 million in the previous quarter and down 20.0% from RMB59.6 million in the third quarter 2007. Sales and marketing expenses declined during the quarter due to a reduction in advertising campaigns associated with ZT Online promotions and the return of Giant Online advertising expenditure to a normal level following the initial open beta launch in the second quarter. The number of sales and marketing liaison personnel decreased from over 3,000 in the second quarter 2008 to approximately 2,600 in the third quarter 2008.
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General and administrative expenses for the quarter were RMB41.5 million (US$6.1 million), up 36.8% sequentially from RMB30.3 million, and 106.6% year-over-year from RMB20.1 million. The sequential rise was mainly due to an approximate RMB5.4 million increase in consulting and professional fees in connection with attorney services and Sarbanes-Oxley compliance, a RMB3.0 million increase in human resources-related expenses and costs to attend industry conventions, and a RMB0.8 million increase in rent and utility expenses needed to accommodate the continual expansion of the Company. The year-over-year increase in general and administrative expenses was mainly attributable to the increased size and scope of Giants business operations.
Financial Incentive. The financial incentive received in the third quarter, which represents a sales tax refund from the municipal government, was RMB13.6 million (US$2.0 million). This refund relates to the sales tax accounted for in the Companys cost of services and is treated as a deduction in operating expenses.
Interest Income. Interest income rose sequentially to RMB46.6 million (US$6.9 million) from RMB43.4 million due to short-term investments in higher yield time deposits.
Income Tax Expense. Income tax expense for the third quarter 2008 decreased to RMB17.0 million (US$2.5 million) due to the decline in revenues.
Net Income. Net income for the third quarter 2008 was RMB134.1 million (US$19.7 million), a sequential decrease of 61.8% from RMB350.6 million and a year-over-year decrease of 53.8% from RMB290.2 million. The decline in net income was mainly attributed to the decreased revenue. Net income margin was 50.6% for the third quarter 2008, compared to 69.5% in the second quarter 2008 and 71.6% in the third quarter 2007.
Cash, Cash Equivalents and Short-Term Investments. As of September 30, 2008, Giants cash, cash equivalents and short-term investments totaled RMB5,236.3 million (US$771.2 million), compared to RMB5,729.6 million as of June 30, 2008. During the third quarter, the Company used its cash to fund its investment in Five One Network Development Co., Ltd. (51.com), a leading Chinese online social networking service provider, and for its share repurchase program.
Share Repurchase Program. In August 2008, Giant adopted a share repurchase plan, enabling the Company to repurchase up to US$150.0 million of its ADSs. As of September 30, 2008, Giant had repurchased an aggregate of 4,206,700 ADSs on the open market, for total consideration of US$31.5 million. The Company will continue actively purchasing shares during the authorized time frame, as under board resolution and as defined by SEC regulations.
Business Highlights and Outlook
ZT OnlineAt the beginning of the third quarter 2008, the Company adjusted the monetization structure within its flagship game, ZT Online, to re-emphasize daily consumption rather than in-game promotional items. To counter the impact of these adjustments and increase user stickiness, the Company continued to enhance ZT Onlines content features. The introduction of a PK tournament, an online beauty contest, and other innovative features has generated positive momentum and kept both new and existing users engaged. Towards the end of 2008, Giant plans to roll out the next expansion pack for ZT Online, which will incorporate real-time strategy
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FOR IMMEDIATE RELEASE |
elements. ZT Online Classic Edition, which is geared toward recapturing former ZT Online gamers who prefer gameplay without any in-game promotional items, commenced closed beta testing in late July and entered open beta testing at the end of the third quarter. To date, the Company is pleased with the performance of ZT Online Classic Edition, as PCU has exceeded 200,000. In addition, in late September, VinaGame Software Service Joint Stock Company began open beta testing of ZT Online in Vietnam and has since reached better than expected concurrent user levels. The ramp up period for ZT Online in Vietnam is still in the early stages and revenue contribution from this market is expected to increase starting 2009.
Giant OnlineDuring the third quarter 2008 the Company continued to introduce new features, such as country vs. country battles and upgraded vehicles, into Giant Online, the Companys second internally developed game. In addition, the Company is currently engineering testing a new version of Giant Online that includes substantial upgrades, most of which are derived from feedback from beta testers in recent months. In addition to new gameplay features, which will include dual map boss battles and super weapons systems, Giant plans to rebalance the game to better engage both paying and non-paying players. This new version is scheduled to roll out by the end of 2008.
Empire of SportsEmpire of Sports is a 3D massively multiplayer online (MMO) game, featuring a wide range of sporting events. In preparation for the official launch of Empire of Sports in Europe in the fourth quarter 2008, the developers, Switzerland-based Empire of Sports Ltd., have added and enhanced many feature sets for several sports, including football and basketball, in order to deliver an optimal gaming experience to each player. Giants developers have implemented additional online security measures and tailored the game to Chinese players preferences in order to better prepare the game for closed beta testing in China in the first quarter 2009.
King of Kings IIIKing of Kings III is a 3D free-to-play medieval magical MMO game. Giants in-house development team and experienced managers in Shanghai continue to work with developers at Taiwan Lager Network Technology Co., Ltd. (Lager Network) to further tailor the game for mainland China, including upgrading the games battle system to support greater numbers of concurrent users and enhancing graphic effects. Lager Network initiated a small scale beta test in Taiwan at the end of September 2008 and has received positive feedback from gamers. In anticipation of the planned limited closed beta testing launch in China in the first quarter 2009, Giant recently launched a game website for King of Kings III at http://kok3.ztgame.com/ to keep players up-to-date on the games new developments.
51.com Strategic InvestmentOn July 14, 2008, Giant completed a transaction to purchase approximately US$51 million in redeemable convertible preferred shares of Five One Network Development Co., Ltd (51.com), a leading Chinese online social networking service provider, representing an approximately 25% interest in 51.com. Giant expects to leverage 51.coms large community base in order to broaden its player base, expand the community-building opportunities, reinforce user stickiness, and extend the lifecycles of Giants games.
Fourth Quarter 2008 GuidanceBased on the current estimates, and taking into consideration the continued impact of ZT Onlines monetization adjustments, Giant expects to generate total net revenue for the fourth quarter 2008 in the range of RMB320 million to RMB345 million.
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FOR IMMEDIATE RELEASE |
Conference Call
Giants senior management will host a conference call on Thursday, November 13, 2008 at 8:00 am (US Eastern Standard Time) / 5:00 am (US Pacific Standard Time) / 9:00 pm (Beijing Time) to discuss its 2008 third quarter financial results and recent business activity. The conference call may be accessed by calling +1 (866) 713 8395 (for callers in the US), +86 10 800 130 0399 (for callers in China) or +1 (617) 597 5309 (for callers outside of the US and China) and entering pass code 71418887.
A live webcast of the conference call and replay will be available on the investor relations page of Giant Interactive Groups website at http://www.ga-me.com/earningsannouncements.php.
Currency Convenience Translation
This release contains translations of certain Renminbi (RMB) amounts into US dollars (US$) at the rate of US$1.00 to RMB6.790, which was the noon buying rate as of September 30, 2008 in the City of New York for cable transfers in Renminbi per US dollar as certified for customs purposes by the Federal Reserve Bank of New York. The Company makes no representation that the Renminbi or US dollar amounts referred to in this release could have been, or could be, converted into US dollars at such rate or at all.
Use of Non-GAAP Financial Measures
Giant has reported for the third quarter 2008 net income on a non-GAAP basis excluding non-cash share-based compensation. Giant believes that both management and investors benefit from referring to these non-GAAP financial measures in assessing the performance of Giant and when planning and forecasting future periods. Giant computes its non-GAAP financial measures using the same consistent method from quarter to quarter.
Readers are cautioned not to view non-GAAP results on a stand-alone basis or as a substitute for results under GAAP, or as being comparable to results reported or forecasted by other companies, and should refer to the reconciliation of GAAP results with non-GAAP results in the attached financial information.
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FOR IMMEDIATE RELEASE |
The table below sets forth the reconciliation of GAAP measures to non-GAAP measures for the indicated periods:
Giant Interactive Group, Inc.
Reconciliation of GAAP to Non-GAAP (Unaudited)
Three months ended | ||||||||
September 30, 2007 |
June 30, 2008 |
September 30, 2008 |
September 30, 2008 | |||||
(RMB) | (RMB) | (RMB) | (US$) | |||||
GAAP net income: |
290,210,885 | 350,581,570 | 134,093,985 | 19,748,744 | ||||
Share-based compensation |
4,412,607 | 11,880,964 | 14,077,547 | 2,073,276 | ||||
Non-GAAP net income: |
294,623,492 | 362,462,534 | 148,171,532 | 21,822,020 | ||||
Non-GAAP earnings per share: |
||||||||
Basic |
1.46 | 1.50 | 0.61 | 0.09 | ||||
Diluted |
1.40 | 1.45 | 0.59 | 0.09 | ||||
Weighted average ordinary shares: |
||||||||
Basic |
201,572,283 | 241,522,046 | 241,243,828 | 241,243,828 | ||||
Diluted |
210,476,214 | 250,669,716 | 249,620,125 | 249,620,125 |
Statement Regarding Unaudited Financial Information
The unaudited financial information set forth above is preliminary and subject to adjustments. Adjustments to the financial statements may be identified when audit work is performed for the year-end audit, which could result in significant differences from this preliminary unaudited financial information.
About Giant Interactive Group Inc.
Giant Interactive Group Inc. (NYSE: GA) is one of Chinas leading online game developers and operators in terms of revenues, focusing on massively multiplayer online role playing games. Giants first game, ZT Online, was voted the most popular online game in China in 2006 according to the International Data Corporation. The Companys second game, Giant Online, entered into open beta testing on March 28, 2008. Giant has two additional online games that it intends to launch, including King of Kings III and Empire of Sports. Giant has built a nationwide distribution network to sell the prepaid game cards and game points required to play its games, which as of September 30, 2008 consisted of over 270 distributors, and reached over 116,500 retail outlets, including internet cafes, software stores, supermarkets, bookstores, newspaper stands, and convenience stores located throughout China. For more information, please visit Giant Interactive Group on the web at www.ga-me.com.
Safe Harbor Statement
Statements in this release contain forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as will, expects, anticipates, future, intends, plans, believes, estimates and similar statements and among others, include our anticipated revenue and
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growth of our monthly revenue and Active Paying Accounts for the fourth quarter 2008, our continued efforts to successfully operate and adjust features of our existing games, anticipated benefits of our adjusted monetization structure for ZT Online, investment in 51.com and launch of ZT Online in Vietnam, our ability to successfully commercially launch and operate King of Kings III and Empire of Sports and our ability to continue to grow our business and build long-term shareholder value. These forward-looking statements are not historical facts but instead represent only our belief regarding future events, many of which, by their nature, are inherently uncertain and outside of our control. Our actual results and financial condition and other circumstances may differ, possibly materially, from the anticipated results and financial condition indicated in these forward-looking statements. Among the factors that could cause our actual results to differ from what we currently anticipate may include our ability to develop, purchase or license additional online games that are attractive to our players, our ability to develop and successfully launch expansion packs for our online games, our dependence on one online game, which currently accounts for the majority of our historical net revenues, our ability to respond to competition, our need to implement and maintain effective internal control over financial reporting, our limited operating history and unproven long-term potential of our online game business model, our uncertainties with respect to the PRC legal and regulatory environments and volatility in the economic markets we operate in. The financial information contained in this release should be read in conjunction with the consolidated financial statements and notes thereto included in our annual report on Form 20F for the fiscal year 2007, as filed with the Securities and Exchange Commission on June 18, 2008, and is available on the Securities and Exchange Commissions website at www.sec.gov. For additional information on these and other important factors that could adversely affect our business, financial condition, results of operations and prospects, see Risk Factors beginning on page 7 of our annual report for fiscal year 2007. Our actual results of operations for the third quarter 2008 are not necessarily indicative of our operating results for any future periods. Any projections in this release are based on limited information currently available to us, which is subject to change. Although such projections and the factors influencing them will likely change, we undertake no obligation to update or revise these forward-looking statements, whether as a result of new information, future events or otherwise, after the date of this press release. Such information speaks only as of the date of this release.
Contacts: | ||
Investor Contact: Rich Chiang, IR Manager Giant Interactive Group Inc. +86 21 6451 1258 |
Investor Relations (US): Mahmoud Siddig, Director Taylor Rafferty +1 (212)889-4350 | |
Investor Relations (HK): Ruby Yim, Managing Director Taylor Rafferty +852 3196 3712 |
Media Contact: John Dudzinsky, Director Taylor Rafferty +1 (212)889-4350 |
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FOR IMMEDIATE RELEASE |
GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED CONDENSED BALANCE SHEETS
Audited December 31 2007 |
Unaudited June 30 2008 |
Unaudited September 30 2008 |
Unaudited September 30 2008 |
|||||||||
(RMB) | (RMB) | (RMB) | (US$) | |||||||||
ASSETS |
||||||||||||
Current assets: |
||||||||||||
Cash and cash equivalents |
7,295,469,843 | 1,834,175,667 | 2,554,422,442 | 376,203,600 | ||||||||
Prepayments and other current assets |
40,721,896 | 91,577,935 | 79,442,687 | 11,699,954 | ||||||||
Due from related parties |
6,005,661 | 6,744,530 | 6,756,255 | 995,030 | ||||||||
Inventories |
385,876 | 1,163,390 | 1,305,179 | 192,221 | ||||||||
Deferred tax assets |
30,911,888 | 68,707,325 | 74,352,444 | 10,950,286 | ||||||||
Short-term investments |
| 3,895,399,859 | 2,681,856,000 | 394,971,429 | ||||||||
Secured promissory note |
| 34,295,500 | | | ||||||||
Available-for-sale investments |
| | 428,445,076 | 63,099,422 | ||||||||
Total current assets |
7,373,495,164 | 5,932,064,206 | 5,826,580,083 | 858,111,942 | ||||||||
Non-current assets: |
||||||||||||
Property and equipment, net |
127,631,269 | 180,565,890 | 208,080,601 | 30,645,155 | ||||||||
Intangible assets, net |
86,589,305 | 87,576,747 | 95,355,090 | 14,043,459 | ||||||||
Long-term deposits |
7,600 | | | | ||||||||
Total non-current assets |
214,228,174 | 268,142,637 | 303,435,691 | 44,688,614 | ||||||||
Total assets |
7,587,723,338 | 6,200,206,843 | 6,130,015,774 | 902,800,556 | ||||||||
LIABILITIES AND SHAREHOLDERS EQUITY |
||||||||||||
Current liabilities: |
||||||||||||
Payables and accrued expenses |
191,301,964 | 159,717,408 | 84,855,079 | 12,497,066 | ||||||||
Due to a related party |
13,710,697 | | | | ||||||||
Tax payable |
| 65,988,462 | 56,532,798 | 8,325,891 | ||||||||
Advance from distributors |
127,805,262 | 58,990,575 | 96,523,864 | 14,215,591 | ||||||||
Deferred revenue |
324,970,643 | 419,776,021 | 401,861,172 | 59,184,267 | ||||||||
Dividends payable |
593,498,287 | | | | ||||||||
Unrecognized tax benefits |
30,911,888 | 30,911,888 | 30,911,888 | 4,552,561 | ||||||||
Total current liabilities |
1,282,198,741 | 735,384,354 | 670,684,801 | 98,775,376 | ||||||||
Total liabilities |
1,282,198,741 | 735,384,354 | 670,684,801 | 98,775,376 | ||||||||
Commitments and contingencies |
||||||||||||
Shareholders equity |
||||||||||||
Ordinary shares (par value US$0.0000002 per share; 258,670,626 shares issued and 257,241,526 shares outstanding at December 31, 2007; 261,110,626 shares issued and 241,899,526 shares outstanding at June 30, 2008; and 261,110,626 shares issued and 237,709,426 shares outstanding at September 30, 2008 ) |
411 | 415 | 415 | 61 | ||||||||
Additional paid-in capital |
5,928,533,055 | 5,962,424,776 | 5,976,729,068 | 880,225,194 | ||||||||
Statutory reserves |
43,890,273 | 43,890,273 | 43,890,273 | 6,463,958 | ||||||||
Accumulated other comprehensive income |
(51,781,427 | ) | (295,535,499 | ) | (234,520,162 | ) | (34,539,052 | ) | ||||
Retained earnings |
511,416,766 | 1,200,650,544 | 1,334,744,529 | 196,575,041 | ||||||||
Treasury stock |
(126,534,481 | ) | (1,446,608,020 | ) | (1,661,513,150 | ) | (244,700,022 | ) | ||||
Total shareholders equity |
6,305,524,597 | 5,464,822,489 | 5,459,330,973 | 804,025,180 | ||||||||
Total liabilities and shareholders equity |
7,587,723,338 | 6,200,206,843 | 6,130,015,774 | 902,800,556 | ||||||||
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GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED CONDENSED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME (UNAUDITED)
Three months ended | ||||||||||||
September 30 2007 |
June 30 2008 |
September 30 2008 |
September 30 2008 |
|||||||||
(RMB) | (RMB) | (RMB) | (US$) | |||||||||
Net revenue: |
||||||||||||
Online game |
404,032,797 | 503,270,285 | 264,331,426 | 38,929,518 | ||||||||
Overseas licensing revenue |
1,213,862 | 963,175 | 839,104 | 123,579 | ||||||||
Other revenue, net |
| 534,849 | 24,941 | 3,673 | ||||||||
Total net revenue |
405,246,659 | 504,768,309 | 265,195,471 | 39,056,770 | ||||||||
Cost of services |
(45,449,384 | ) | (57,760,390 | ) | (52,678,008 | ) | (7,758,175 | ) | ||||
Gross profit |
359,797,275 | 447,007,919 | 212,517,463 | 31,298,595 | ||||||||
Operating (expenses) income: |
||||||||||||
Research and product development expenses |
(7,219,369 | ) | (19,879,930 | ) | (31,645,207 | ) | (4,660,561 | ) | ||||
Sales and marketing expenses |
(59,626,591 | ) | (83,589,894 | ) | (47,708,548 | ) | (7,026,296 | ) | ||||
General and administrative expenses |
(20,093,497 | ) | (30,340,315 | ) | (41,505,678 | ) | (6,112,766 | ) | ||||
Government financial incentives |
16,779,300 | 15,000,000 | 13,568,300 | 1,998,277 | ||||||||
Total operating expenses |
(70,160,157 | ) | (118,810,139 | ) | (107,291,133 | ) | (15,801,346 | ) | ||||
Income from operations |
289,637,118 | 328,197,780 | 105,226,330 | 15,497,249 | ||||||||
Interest income |
837,133 | 43,382,988 | 46,559,439 | 6,857,060 | ||||||||
Other (expenses) income |
(263,366 | ) | (3,537,388 | ) | (699,649 | ) | (103,041 | ) | ||||
Income before income tax expenses |
290,210,885 | 368,043,380 | 151,086,120 | 22,251,268 | ||||||||
Income tax expenses |
| (17,461,810 | ) | (16,992,135 | ) | (2,502,524 | ) | |||||
Net income |
290,210,885 | 350,581,570 | 134,093,985 | 19,748,744 | ||||||||
Other comprehensive income (loss) |
||||||||||||
Unrealized holding gains |
| | 82,093,492 | 12,090,352 | ||||||||
Foreign currency translation |
1,851,099 | (82,588,161 | ) | (21,078,155 | ) | (3,104,294 | ) | |||||
Total other comprehensive income (loss) |
1,851,099 | (82,588,161 | ) | 61,015,337 | 8,986,058 | |||||||
Comprehensive income |
292,061,984 | 267,993,409 | 195,109,322 | 28,734,802 | ||||||||
Earnings per share: |
||||||||||||
Basic |
1.44 | 1.45 | 0.56 | 0.08 | ||||||||
Diluted |
1.38 | 1.40 | 0.54 | 0.08 | ||||||||
Weighted average ordinary shares: |
||||||||||||
Basic |
201,572,283 | 241,522,046 | 241,243,828 | 241,243,828 | ||||||||
Diluted |
210,476,214 | 250,669,716 | 249,620,125 | 249,620,125 |
- 13 -
HK000NN7 2008 Third Quarter Results Presentation November 13, 2008 2008 Third Quarter Results Presentation November 13, 2008 Exhibit 99.2 |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 2 Safe Harbor Statement and Currency Convenience Translation Safe Harbor Statement and Currency Convenience Translation Safe Harbor Statement Statements in this slide presentation contain "forward-looking" statements
within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the Private
Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates,"
"future," "intends," "plans," "believes," "estimates" and similar statements and include, among others, statements regarding our continued efforts to successfully operate and adjust features of our
existing games, anticipated benefits of our adjusted monetization structure for ZT Online, investment in 51.com and launch of ZT Online in Vietnam, our ability to successfully commercially launch and operate King of Kings III and Empire of Sports and our ability to continue to grow our business and build long-term shareholder
value. These forward-looking statements are not historical facts but instead represent only our belief regarding future events, many of which, by their nature, are inherently uncertain and outside of our control. Our actual results and financial condition and other circumstances may differ, possibly materially, from the anticipated results and
financial condition indicated in these forward-looking statements. Among the factors that could cause our actual results to differ from what we currently anticipate may include
our ability to develop, purchase or license additional online games that are attractive to our players, our ability to develop and successfully launch expansion packs for our
online games, our dependence on one online game, which currently accounts for the majority of our historical net revenues, our ability to respond to competition, our
need to implement and maintain effective internal control over financial reporting, our limited operating history and unproven long-term potential of our online game business
model, our uncertainties with respect to the PRC legal and regulatory environments and volatility in the economic markets we operate in. The financial information contained in this slide presentation should be read in conjunction with the consolidated financial statements and notes thereto included in our annual report on Form 20F for the fiscal year 2007, as filed with the Securities and Exchange Commission on June 18, 2008, and is available on the Securities and Exchange Commission's website at
www.sec.gov. For additional information on these and other important factors that could adversely affect our business, financial condition, results of operations and
prospects, see "Risk Factors" beginning on page 7 of our annual report for fiscal year 2007. Our actual results of operations for the third quarter of 2008 are not necessarily
indicative of our operating results for any future periods. Any projections in this slide presentation are based on limited information currently available to us, which is subject to
change. Although such projections and the factors influencing them will likely change, we undertake no obligation to update or revise these forward-looking statements,
whether as a result of new information, future events or otherwise, after the date of this slide presentation. Such information speaks only as of the date of this slide presentation. Currency Convenience Translation This slide presentation contains translations of certain Renminbi (RMB) amounts into US dollars (US$) at the rate of US$1.00 to RMB6.790, which was the noon buying rate as of September 30, 2008 in the City of New York for cable transfers in Renminbi per US dollar as certified for customs purposes by the Federal Reserve Bank of New York. We make no representation that the Renminbi or US dollar amounts referred to in this slide presentation could have been, or could be, converted into US dollars at such rate or at all. |
Giant Interactive
Group A Leading Online Game Developer & Operator Giant Interactive Group A Leading Online Game Developer & Operator © 2008 Giant Interactive Group, Inc. All Rights Reserved |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 4 Giant: NYSE Listed Giant: NYSE Listed Shanghai, China Headquarters: Over 4,000 including 2,500+ liaison personnel Employees: www.ga-me.com Investor Information: About Giant: Approximately 240 Million Outstanding Shares: US$1.4
Billion November 12, 2008 Market Cap: GA Ticker: November 1, 2007 NYSE IPO: |
© 2008 Giant Interactive Group, Inc. All Rights Reserved Key Operational and Financial Highlights Key Operational and Financial Highlights © 2008 Giant Interactive Group, Inc. All Rights Reserved |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 6 Key Quarterly Operating Metrics Key Quarterly Operating Metrics Active Paying Accounts (APA) 1,405 1,447 937 1,760 986 1,248 1,318 0 200 400 600 800 1,000 1,200 1,400 1,600 1,800 1Q07 2Q07 3Q07 4Q07 1Q08 2Q08 3Q08 282 286 325 309 305 295 320 0 50 100 150 200 250 300 350 400 1Q07 2Q07 3Q07 4Q07 1Q08 2Q08 3Q08 Average Revenue per User (ARPU) 3Q08 figures include ZT Online, ZT Online PTP, ZT Online Classic
Edition, and Giant Online 4Q07 to 2Q08 figures include ZT ZT Online PTP and Giant Online Before 4Q07, all figures are ZT Online only Average Concurrent Users (ACU) 512 543 450 620 546 481 515 0 100 200 300 400 500 600 700 1Q07 2Q07 3Q07 4Q07 1Q08 2Q08 3Q08 Peak Concurrent Users (PCU) 1,073 888 983 2,339 1,578 1,646 874 0 500 1,000 1,500 2,000 2,500 1Q07 2Q07 3Q07 4Q07 1Q08 2Q08 3Q08 Online, |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 7 Strong Profitability and High Margins Strong Profitability and High Margins Net Income 45.8 19.7 32.6 51.1 48.3 38.7 34.7 0 10 20 30 40 50 60 1Q07 2Q07 3Q07 4Q07 1Q08 2Q08 3Q08 59.6 39.1 48.6 54.1 67.3 73.6 41.7 0 10 20 30 40 50 60 70 80 1Q07 2Q07 3Q07 4Q07 1Q08 2Q08 3Q08 Net Revenue Gross Profit Margin 85.7% 91.2% 88.6% 89.2% 88.8% 89.6% 80.1% 60% 65% 70% 75% 80% 85% 90% 95% 1Q07 2Q07 3Q07 4Q07 1Q08 2Q08 3Q08 Net Income Margin 76.8% 50.6% 71.4% 71.6% 71.8% 69.5% 78.2% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 1Q07 2Q07 3Q07 4Q07 1Q08 2Q08 3Q08 |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 8 Q3 2008 Key Financial Highlights Q3 2008 Key Financial Highlights -56% 0.18 -60% 0.20 0.08 Diluted EPS (US$) -58% 0.19 -62% 0.21 0.08 Basic EPS (US$) Y-o-Y % Q3 2007 US$ Q-o-Q % Q2 2008 US$ Q3 2008 RMB Q3 2008 US$ -61% 1.44 -61% 1.45 0.56 Basic EPS (RMB) 1.40 351 328 119 447 58 505 Q2 2008 RMB 19.7 15.5 15.8 31.3 7.8 39.1 Q3 2008 US$ 0.54 134 105 107 213 53 265 Q3 2008 RMB 1.38 290 290 70 360 45 405 Q3 2007 RMB -61% -61% Diluted EPS (RMB) -54% -62% Net Income -64% -68% Income from Operations 53% -10% Operating Expenses -41% -53% Gross Profit 16% 9% Cost of Services -35% -48% Total Net Revenue Y-o-Y % Q-o-Q % (In millions, except EPS data) |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 9 Solid Balance Sheet Solid Balance Sheet 6,200 5,465 735 735 6,200 5,932 1,834 June 30, 2008 RMB 903 804 99 99 903 858 376 September 30, 2008 US$ 6,130 5,459 671 671 6,130 5,827 2,554 September 30, 2008 RMB 6,306 Shareholders Equity 7,588 Total Liability and Shareholders Equity 1,282 Total Liabilities 1,282 Current Liabilities 7,588 Total Assets 7,374 Current Assets 7,296 Cash December 31, 2007 RMB (In millions) |
© 2008 Giant Interactive Group, Inc. All Rights Reserved Business Operation Updates Business Operation Updates © 2008 Giant Interactive Group, Inc. All Rights Reserved |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 11 Recent Business Highlights Recent Business Highlights Continued optimizing Giant Online features; new version expected toward the end of 2008 ZT Online players adapting to monetization adjustment; ZT Online launched in Vietnam in September 2008 Empire of Sports being localized with additional security features for the Chinese market; closed beta testing in China expected to begin in first quarter 2009 51.com transaction closed on July 14, 2008 1 1 3 3 4 4 2 2 5 5 ZT Online Classic launched into open beta testing on September 28, 2008; PCU has exceeded 200,000 and continues to improve 6 6 As of September 30, 2008, Giant has repurchased 4,206,700 ADSs for total consideration of US$31.5 million, out of the $150 million share repurchase program 7 7 King of Kings III initiated a small scale beta test in Taiwan at the end of September 2008; closed beta testing launch in China on track for the first quarter 2009 |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 12 Stabilizing Marketing Efforts in Q308 Over 520 liaison offices Over 2,500 dedicated liaison personnel Over 270 distributors 116,500 retail outlets Penetration of all large cities and almost all provinces in China Focus on penetrating medium / small cities with continued Internet and on-site promotional events Reduced advertising costs associated with the revised monetization features of ZT Online Q3 2008 Marketing and Distribution Network Q3 2008 Marketing and Distribution Network Maximize Player Awareness and Game Recognition to Improve Penetration |
© 2008 Giant Interactive Group, Inc. All Rights Reserved Appendices Appendices © 2008 Giant Interactive Group, Inc. All Rights Reserved |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 14 Leading Chinese online game developer and operator PCU of 2.3 million and ACU of 620 thousand RMB285.9 ARPU with 1.8 million APA Proven revenue model with high profitability Broaden Player Base Broaden Player Base Expand Community Size Expand Community Size Reinforce User Stickiness Reinforce User Stickiness Extend Game Lifecycles Extend Game Lifecycles Strategic Investment 51.com Strategic Investment 51.com Giant Interactive Group 51.com Leading Chinese online social networking service provider with large community 120 million registered users 31.5 million monthly unique visitors 350 million average daily page views US$51 million 25% stake Long-term Strategic Goals |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 15 Rationale: Optimize pricing structure and extend game lifecycle Action: Rebalance in-game promotional items and daily consumption Enabled various players of different spending behavior to better achieve their respective game experiences and goals Expected Long-Term Outcome: Reduced ARPU Increased APA Enhanced Monetization Structure Enhanced Monetization Structure Revised Monetization Structure in ZT Online May Have Short-Term Variability within Online Game Revenue, but the Long-Term Benefits Include Expanded Player Base and Enhanced Player Loyalties |
© 2008 Giant Interactive Group, Inc. All Rights Reserved 16 Eliminate in-game promotional items Restores in-game monetization features from 2006 Operates concurrently and independently of ZT Online Further segment ZT Onlines user base Launched ZT Online Classic Edition Targeting former players who preferred monetization characteristics of ZT Online in 2006 Market Segmentation Strategy Market Segmentation Strategy |
HK000NN7 NYSE: GA Thank you www.ga-me.com NYSE: GA Thank you www.ga-me.com |